The adventurers unload thier cargo of freed slaves in Gungun Town. The big wookie stays seated and starts to snore. A human and sulilan are waiting neviously at the foot of the ramp. The human waits till you get to the bottom. “Sirs and Madam? Myself and Bub Bub here were wondering if you had some work for us? You see, we don’t have anywhere else to be and if we have to work for someone we would rather it be someone we respect.”
Yondu looks over the two. Hands them 400 credits and says, “Braydon, get yourself some good clothes and a shower and meet back here in a couple hours.”
“HEY, you! Furball! If you are going to sleep in the ship go get a bath. You smell like a rug that has sat out all winter.” He yells up the ramp. Leaves 400 more credits on the ramp and moves off quickly. Karak Kar comes lumbering out of the back of the shuttle and stops at the foot of the ramp and roars.
The electric voice of Ymee can be heard “You always got to poke the wookie, don’t you?”
4 hours later the party comes back to the shuttle. The three are standing at the foot of the shuttle. All are cleaned up with hair cuts and showers the two are wearing fresh clothing if not new. The wookie has a new but empty Badelior on. When Tala walks up and hugs his leg she sniffs his fur and chitters something in her native tongue. “Juniper” Ymee translates.
As everyone gets into the ship you settle in for the 5 day trip back to McDougal’s World.
When you land Nod looks at the grey and black shuttle and says, “Where did you get the ship?”
Doc says, “Pretty cool, huh? We just picked it up.” With that he starts to walk past. The three newcomers start to come down the ramp.
“Who are they?” Nod says. Yondu says, “They’re new crew.” and follows Doc.
As they are eating in the pub one of the rebel techs come in. They go to Nod and say “You have a comunicay, Sir.”
Nod gets up and goes to the ship. ‘We really need to give that ship a name’ he thinks to himself. He passes Tala. She is chattering away working on the hyperdrive. Her droid is chirping away as they work together.
Nod goes to the bridge and he keys up the holo projector. Champlin comes on. “Nod, we need you to run a mission. There is a load of supplies we need at base. Is your ship ready?” “No, but we have access to a Lamda Shuttle.” Nod seys. Chanplin pauses and says, “That will work.”
Nod says “We will get started right away.” Nod goes down to the pub. “Hey, Falcon Squadron, we have a mission. We need to do a supply run for base.” Yondu looks up “I will stay and oversee the work and our new recruits.”
The crew finishes their dinner, gets up and moves to the shuttle. You head off to Gungun Town. You land and quickly find the rebel liaison. The cargo is quickly loaded and the crew takes off for Arda base. Nod follows in his X-Wing.
Falcon squadron comes out of hyper space. Nod’s X-wing immediately catches the base signal and he flies into the Gauntlet. The shuttle can not connect to the base. There is some source of interference. Doc flies into the Gauntlet.
Suddenly out of the cliff face comes a lizard-like beast. They hit the shuttle and started to try and RIP it apart. You and the crew act fast and with the turret Tala blasts one off. Doc’s good flying gets rid of the last one just before coming around the corner and lining up for a perfect landing. The landing is so flawless a couple technicians actually applaud.
The squadron comes down the ramp and starts unloading the cargo. Captain Bess walks up. “Great flying!” Champlain comes up “Good job, get cleaned up and meet me in the mess hall.”
The squadron gets to the mess and they quickly find Champlain, Dick and Jane. All three are looking tired. “Great, you are here. We need you to go on patrol. We are spread thin right now and we are exhausted.”
“No problem, boss. We can cover for you,” says Doc. Nod stands up as do Tala and Doc and they salute. Nod leads the three to go get briefed by Captain Bess.
You walk through the corridors to the main hanger. They quickly find Captain Bess. He waves them over to a couple speeders. “We really need someone to do a patrol on the Gauntlet. We try to run these once a day but we have been really short handed.”
Jane walks up in a flight suit. “I am your Reo Nod,” she says.
The tan speeders are ready and Captain Bess gives you the route as you walk over to them. You all perform the normal preflight check. When you’re ready, you take off following the route Bess laid out for you.
When you get to the last sector near the base again one of the speeders start to act up. Doc who is flying scrapes some paint off it. Suddenly one of you spots something man made on the cliff face wall. If you had not slowed down due to the near miss you might have missed the tale-tell blinking lights.
You stop to investigate. Nobody knows what it is. You desire to take it back to base. After one or two attempts you get it off the wall. Unfortunately the disk is damaged. As soon as it goes off the interference stops.
Just as you are getting in your speeders you spot an imperial probe droid. You chase after it. Your first shot hurts it. It fires back as it races through the canyon hitting Doc and Tala’s speeder damaging it. You take another shot and BOOM the droid explodes. You know you did not hit it that hard.
Before you can investigate the sensors in the undamaged speeder light up. Three Star Destroyers have come out of hyperspace. You try to contact base but the signal is being blocked from the planet. You race back to warn the base. You get to base just before the tie bombers.
The klaxons are going off and everyone is running to their battle stations. Over the noise you can hear the General ordering the evacuation of the base. “All essential equipment first, then whatever we can get in the time our defenses give us. Remember, nobody is left behind.
Jane runs to her X-Wing and preps for takeoff.
You are ordered to the defenses in the Gauntlet. An explosion rocks the cavern and several people are wounded. You race to help and you reach one valiant warrior. As Doc holds him with his lifeblood oozing through Docs hands Doc looks up with a stricken face. The wounded soldier reaches up and grabs Nods and says, “You have to reach the charges and blow the wall.”
You catch up to Captain Bess and explain what just happened. Bess curses and quickly explains that there are charges in the cliff face that need to be blown to stop or slow down the imperials.
You all race to the warren of tunnels that lead out into the Gauntlet. As you race to your positions the distant rumble of bombs being dropped from tie bombers can be heard. Just as you are about half way there a massive explosion. Several defenders manning a lesser battery are buried. Doc says, “Go! I will help out here.”
You race to the charges but suddenly one of those lizard bats come out of the dust. It screeches and attacks. The fight is quick but vicious. When you are done several of you have wounds and the lizard is dead.
You race to the charges and reach them just in time. You blow them just as three AT AT are in range. The cliff face explodes and rains down on the three walkers. Two are destroyed outright the third is badly damaged. The gauntlet is blocked!
You see sandtroopers scrambling over the blockage. You race back to Doc with the troopers on your heels.
While you were gone Doc saves one man and quickly goes back to digging.
You race by a destroyed emplacement and you quickly arm yourself with blasters from the dead defenders hands.
To be continued………
